AoeStats
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Lombardia

508698754Analyzed
3v3 RM · 7d ago on Sep 23, 2026· 59m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Varangians · Germany
1280
+10
🇩🇪 Italians · Germany
1131
+16
🇩🇪 Romans · Germany
1124
+17
🇪🇸 Danes · Spain
1160
-15
🇹🇷 Sicilians · Türkiye
1138
-14
🇨🇦 Britons · Canada
1128
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 2,557 10:02 17:42 31:05 ⛏ Fast Castle
38 2,227 10:26 16:33 30:40 ⛏ Fast Castle
37 2,185 11:19 17:25 29:24 ⛏ Fast Castle
35 2,099 11:02 14:59 31:23 ⛏ Fast Castle
35 2,045 12:01 17:11 24:29 ◆ FC into Fast Imp
24 1,429 11:07 20:13 36:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,825 31,691 22,780 4,255 102,551 104,269
45,690 25,832 11,855 5,380 88,757 91,471
35,365 20,860 20,435 3,415 80,075 91,720
32,855 28,525 14,510 2,455 78,345 84,669
28,895 28,115 12,970 3,050 73,030 80,038
16,965 15,000 11,150 1,500 44,615 62,868
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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