AoeStats
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Lombardia

508496120Analyzed
3v3 RM · 8d ago on Sep 22, 2026· 47m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Saxons · Türkiye
1241
+14
🇹🇷 Sicilians · Türkiye
1208
+15
🇪🇸 Poles · Spain
1208
+15
🇩🇪 Varangians · Germany
1299
-19
🇩🇪 Italians · Germany
1144
-13
🇩🇪 Byzantines · Germany
1136
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 1,904 10:11 19:24 38:29 ⚔ Scout Rush
38 1,802 12:48 18:40 32:12
37 1,771 10:33 15:17 33:35 ⛏ Fast Castle
30 1,425 10:31 14:28 34:23 ⛏ Fast Castle
27 1,269 11:30 15:47 36:20 ⚔ FC into Archers
24 1,154 10:21 14:28 31:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,595 10,575 13,945 3,505 67,620 70,910
27,450 14,818 14,420 1,600 58,288 59,297
25,020 10,089 13,950 4,930 53,989 56,748
16,620 14,920 5,370 3,650 40,560 57,509
9,585 9,819 6,300 1,850 27,554 28,939
12,220 11,522 1,920 1,790 27,452 31,957
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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