AoeStats
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Arabia

510022012Analyzed
3v3 RM · 5d ago on Sep 29, 2026· 29m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇪 Spanish · Venezuela
1078
+11
🇻🇪 Britons · Venezuela
1060
+12
🇻🇪 Teutons · Venezuela
824
+20
🇲🇽 Danes · Mexico
968
-15
🇲🇽 Romans · Mexico
954
-14
🇲🇽 Saxons · Mexico
943
-14
Player eAPM Actions Feudal Castle Imperial Opening
68 2,033 10:17 24:20 — ⚔ M@A into Skirms
41 1,216 9:44 22:52 — ⚔ Archer Rush
37 1,088 11:25 20:53 — ⛏ Fast Castle
21 616 10:08 21:12 —
16 480 12:51 24:18 — ⛏ Fast Castle
14 402 12:31 23:56 — ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
7,180 5,228 1,600 850 14,858 16,033
6,910 4,953 2,025 775 14,663 15,196
5,235 4,955 1,695 1,065 12,950 13,504
5,390 3,720 1,010 0 10,120 11,176
4,555 3,533 1,150 375 9,613 10,688
4,100 4,015 520 375 9,010 10,812
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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