AoeStats
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Fortress

510269291Analyzed
3v3 RM · 17h ago on Sep 30, 2026· 39m 11s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Byzantines · United States
1181
+14
🇨🇦 Varangians · Canada
1082
+18
🇨🇦 Danes · Canada
1036
+21
🇫🇮 Danes · Finland
1187
-20
🇬🇧 Sicilians · United Kingdom
1130
-17
🇵🇱 Byzantines · Poland
1094
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 1,805 6:47 11:26 29:50 ⛏ Fast Castle
33 1,289 6:58 10:55 24:41 ⛏ Fast Castle
33 1,292 8:03 14:24 33:22 ⛏ Fast Castle
32 1,260 7:43 12:44 28:12 ⛏ Fast Castle
27 1,066 7:43 12:09 28:51 ⛏ Fast Castle
17 649 7:31 12:28 33:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,575 19,320 12,450 1,760 54,105 63,121
17,865 14,300 9,360 3,050 44,575 49,677
21,345 9,630 9,175 1,085 41,235 54,478
16,825 15,510 4,450 2,495 39,280 56,564
10,710 12,318 7,830 2,560 33,418 40,388
11,815 11,145 8,505 1,655 33,120 40,115
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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