AoeStats
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Fortress

509919798Analyzed
3v3 RM · 2d ago on Sep 28, 2026· 52m 28s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Danes · India
1230
+14
🇮🇳 Bohemians · India
1160
+17
🇮🇳 Khmer · India
1119
+18
🇩🇪 Japanese · Germany
1222
-18
🇨🇦 Varangians · Canada
1179
-16
🇬🇧 Sicilians · United Kingdom
1145
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,976 7:12 11:56 25:59 ⛏ Fast Castle
36 1,869 7:15 11:33 30:09 ⛏ Fast Castle
34 1,780 7:34 11:14 26:26 ⛏ Fast Castle
28 1,488 7:38 11:04 26:46 ⛏ Fast Castle
22 1,155 7:13 11:05 26:06 ⛏ Fast Castle
20 1,035 7:36 11:50 29:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,370 20,870 28,110 8,530 95,880 103,093
43,320 20,415 21,960 3,000 88,695 101,796
39,005 25,530 12,395 3,345 80,275 85,081
36,110 17,540 14,185 2,395 70,230 77,439
23,270 17,845 15,290 2,575 58,980 72,614
13,910 17,980 11,145 3,115 46,150 50,327
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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