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Black Forest

509418817Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 52m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
804
+14
🇮🇹 Poles · Italy
766
+16
🇨🇳 Burgundians · China
713
+18
🇹🇷 Khitans · Türkiye
681
+20
🇲🇽 Varangians · Mexico
770
-17
🇲🇽 Varangians · Mexico
766
-17
🇦🇷 Vietnamese · Argentina
754
-17
🇲🇽 Danes · Mexico
751
-17
Player eAPM Actions Feudal Castle Imperial Opening
44 2,302 11:03 21:03 33:23 ⛏ Fast Castle
20 1,070 11:36 22:55 28:34 ⛏ Fast Imperial
20 1,057 18:51 30:33 43:54 ⛏ Fast Castle
19 1,011 14:55 21:31 47:31 ⛏ Fast Castle
16 825 20:39 26:20 43:25 ⛏ Fish Boom FC
14 726 14:53 22:07 34:57 ⚔ Fish Boom into Drush FC
12 608 13:47 20:58 34:12 ⛏ Fast Castle
10 540 20:21 30:37 — ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
27,615 23,790 12,590 3,150 67,145 73,196
24,360 18,435 15,185 2,250 60,230 78,011
23,185 15,754 11,610 3,275 53,824 58,133
26,980 13,045 8,490 3,330 51,845 65,185
17,575 16,930 8,940 3,575 47,020 57,991
16,775 13,745 7,195 1,400 39,115 46,513
14,090 7,785 8,975 2,955 33,805 40,416
10,400 10,532 2,625 800 24,357 29,612
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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