AoeStats
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Arena

509691104Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 48m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Romans · United States
1136
+15
🇦🇷 Varangians · Argentina
1132
+15
🇩🇪 Khmer · Germany
1130
+14
🇪🇸 Turks · Spain
1123
+15
🇷🇺 Maya · Russia
1117
-15
🇷🇺 Lithuanians · Russia
1111
-15
🇩🇪 Italians · Germany
1102
-15
🇵🇱 Varangians · Poland
1088
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 2,392 12:26 16:17 36:13 ⛏ Fast Castle
46 2,231 9:29 13:49 38:15 ⛏ Fast Castle
41 1,974 10:26 13:59 32:43 ⛏ Fast Castle
38 1,823 10:41 16:52 31:09 ⛏ Fast Castle
37 1,797 9:46 13:36 33:22 ⛏ Fast Castle
28 1,374 11:47 17:01 30:34 ⛏ Fast Castle
21 1,020 10:36 14:03 31:36 ⛏ Fast Castle
15 715 11:27 15:57 35:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,170 24,520 25,050 2,045 100,785 104,490
44,605 15,210 17,960 3,000 80,775 84,906
13,970 25,360 16,490 1,620 57,440 68,056
21,645 15,765 14,110 2,250 53,770 65,364
18,140 14,570 12,265 2,310 47,285 53,399
22,805 10,525 9,000 1,885 44,215 45,904
18,810 14,470 9,355 850 43,485 49,078
17,380 15,585 5,240 2,755 40,960 42,062
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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