AoeStats
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MegaRandom

510360369Analyzed
4v4 RM · 15h ago on Sep 30, 2026· 12m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
990
+16
🇮🇪 Varangians · Ireland
979
+16
🇳🇴 Bohemians · Norway
955
+49
🇬🇧 Japanese · United Kingdom
900
+19
🇲🇿 Saxons · Mozambique
1102
-22
🇲🇿 Burgundians · Mozambique
967
-17
🇲🇿 Persians · Mozambique
941
-15
🇲🇿 Varangians · Mozambique
897
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 509 10:06 — — ⚔ Scout Rush
40 486 11:28 — —
35 425 11:35 — —
32 394 10:48 — —
31 378 — — —
30 366 — — —
19 231 — — —
11 139 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,300 895 0 0 3,195 3,959
1,835 878 70 0 2,783 2,782
1,700 903 50 0 2,653 3,509
1,900 525 50 0 2,475 3,295
1,400 890 50 0 2,340 2,892
1,500 625 50 0 2,175 2,497
1,150 741 50 0 1,941 2,619
650 100 0 0 750 963
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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