Fortress
510037173Analyzed4v4 RM
·
3d ago on Sep 29, 2026·
51m 52s·
8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 72,670 analysed team-game players on Fortress.
Boundless316
B
Feudal Age
7:56
vs 7:49
btm 45%
Castle Age
15:07
vs 12:34
btm 18%
Imperial Age
28:56
vs 28:24
btm 45%
eAPM
41
vs 25
top 14%
First military
24:23
vs 15:31
btm 10%
▼
Slow Castle Age at 15:07 — slower than 82% of analysed players on Fortress
▲
High eAPM (41) — top quarter of analysed players
▼
First military only at 24:23 (Monk) — later than 90% of analysed players on Fortress
DarkMatrix
D
Feudal Age
7:09
vs 7:49
top 20%
Castle Age
20:53
vs 12:34
btm 2%
Imperial Age
36:05
vs 28:24
btm 9%
eAPM
11
vs 25
btm 8%
First military
23:45
vs 15:31
btm 12%
▲
Fast Feudal Age at 7:09 — faster than 80% of analysed players on Fortress
▼
Slow Castle Age at 20:53 — slower than 98% of analysed players on Fortress
▼
Slow Imperial Age at 36:05 — slower than 91% of analysed players on Fortress
▼
Low eAPM (11) — busier hands win idle time back
▼
First military only at 23:45 (Mangonel) — later than 88% of analysed players on Fortress
▲
Town centers almost never idle — 43s across the first 20:53
Breyder25
D
Feudal Age
8:30
vs 7:49
btm 24%
Castle Age
16:45
vs 12:34
btm 10%
Imperial Age
32:25
vs 28:24
btm 21%
eAPM
14
vs 25
btm 12%
First military
7:51
vs 15:31
top 2%
▼
Slow Feudal Age at 8:30 — slower than 76% of analysed players on Fortress
▼
Slow Castle Age at 16:45 — slower than 90% of analysed players on Fortress
▼
Slow Imperial Age at 32:25 — slower than 79% of analysed players on Fortress
▼
Low eAPM (14) — busier hands win idle time back
▲
Early military at 7:51 (Militia) — earlier than 98% of analysed players on Fortress
▲
Town centers almost never idle — 5s across the first 16:45
make wall ,door and market well?
D
Feudal Age
—
vs 7:49
btm 0%
Castle Age
—
vs 12:34
btm 0%
Imperial Age
—
vs 28:24
btm 0%
eAPM
0
vs 25
btm 0%
▼
Low eAPM (0) — busier hands win idle time back
Renbaez
D
Feudal Age
8:52
vs 7:49
btm 16%
Castle Age
14:21
vs 12:34
btm 24%
Imperial Age
36:53
vs 28:24
btm 7%
eAPM
24
vs 25
btm 47%
First military
14:55
vs 15:31
top 45%
▼
Slow Feudal Age at 8:52 — slower than 84% of analysed players on Fortress
▼
Slow Castle Age at 14:21 — slower than 76% of analysed players on Fortress
▼
Slow Imperial Age at 36:53 — slower than 93% of analysed players on Fortress
▼
Loom never researched — one lost villager costs more
Nassod
D
Feudal Age
8:44
vs 7:49
btm 19%
Castle Age
13:49
vs 12:34
btm 30%
Imperial Age
31:04
vs 28:24
btm 29%
eAPM
14
vs 25
btm 12%
First military
18:33
vs 15:31
btm 30%
▼
Slow Feudal Age at 8:44 — slower than 81% of analysed players on Fortress
▼
Low eAPM (14) — busier hands win idle time back
▼
Loom after the Feudal click (25:11) — usually safest before it
▲
Town centers almost never idle — 4s across the first 13:49
ricox5
D
Feudal Age
10:10
vs 7:49
btm 4%
Castle Age
17:15
vs 12:34
btm 8%
Imperial Age
39:52
vs 28:24
btm 3%
eAPM
19
vs 25
btm 28%
First military
21:31
vs 15:31
btm 18%
▼
Slow Feudal Age at 10:10 — slower than 96% of analysed players on Fortress
▼
Slow Castle Age at 17:15 — slower than 92% of analysed players on Fortress
▼
Slow Imperial Age at 39:52 — slower than 97% of analysed players on Fortress
▼
Loom never researched — one lost villager costs more
Brackster
C
Feudal Age
7:25
vs 7:49
top 30%
Castle Age
20:14
vs 12:34
btm 2%
Imperial Age
32:13
vs 28:24
btm 22%
eAPM
36
vs 25
top 22%
First military
5:51
vs 15:31
top 1%
▲
Fast Feudal Age at 7:25 — faster than 70% of analysed players on Fortress
▼
Slow Castle Age at 20:14 — slower than 98% of analysed players on Fortress
▼
Slow Imperial Age at 32:13 — slower than 78% of analysed players on Fortress
▲
High eAPM (36) — top quarter of analysed players
▲
Early military at 5:51 (Militia) — earlier than 99% of analysed players on Fortress
▲
Town centers almost never idle — 7s across the first 20:14