AoeStats
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Fortress

510037173Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 51m 52s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Spanish · Mexico
823
+14
🇲🇽 Bohemians · Mexico
725
+18
🇲🇽 Portuguese · Mexico
724
+18
🇲🇽 Bulgarians · Mexico
683
+21
🇪🇨 Maya · Ecuador
826
-19
796
-19
🇺🇸 Bohemians · United States
774
-18
🇫🇷 Danes · France
708
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 2,134 7:56 15:07 28:56 ⛏ Fast Castle
36 1,859 7:25 20:14 32:13 ⚔ Drush
24 1,246 8:52 14:21 36:53 ⛏ Fast Castle
19 1,008 10:10 17:15 39:52 ⛏ Fast Castle
14 741 8:30 16:45 32:25 ⚔ M@A FC
14 737 8:44 13:49 31:04 ⛏ Fast Castle
11 548 7:09 20:53 36:05 ⛏ Fast Castle
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
21,260 45,655 12,865 2,275 82,055 92,760
18,335 24,040 19,900 1,265 63,540 85,271
21,890 19,465 14,360 1,780 57,495 65,165
22,395 9,355 15,375 2,150 49,275 79,937
21,145 13,470 11,610 2,440 48,665 55,973
13,195 16,520 13,100 5,155 47,970 69,426
15,440 13,305 5,820 2,240 36,805 41,750
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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