AoeStats
← 阿多卡獵陶

Fortress

509860614Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 7m 59s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Malians · Czechia
1093
+15
🇦🇺 Inca · Australia
1013
+19
🇦🇺 Varangians · Australia
1011
+19
🇦🇺 Danes · Australia
955
+20
🇨🇳 Koreans · China
1106
-20
🇨🇳 Chinese · China
1093
-19
🇳🇿 Celts · New Zealand
1046
-29
🇹🇼 Magyars · Taiwan
1045
-17
Player eAPM Actions Feudal Castle Imperial Opening
32 252 — — —
19 153 7:16 — —
18 146 7:45 — —
18 147 6:58 — —
14 115 7:34 — —
10 81 — — —
5 38 — — —
1 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,450 3,180 50 0 4,680 5,422
1,650 460 50 0 2,160 2,680
1,850 200 50 0 2,100 3,303
1,200 625 50 0 1,875 2,244
1,200 480 0 0 1,680 2,703
1,050 565 0 0 1,615 2,140
200 100 0 0 300 457
0 0 0 0 0 761
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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