AoeStats
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African Clearing

510346588Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 39m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1606
+8
🇦🇷 Saxons · Argentina
1419
+14
🇦🇷 Varangians · Argentina
1403
+15
🇨🇿 Maya · Czechia
1453
-15
🇨🇳 Berbers · China
1415
-13
🇳🇱 Mapuche · Netherlands
1297
-9
Player eAPM Actions Feudal Castle Imperial Opening
68 2,684 14:13 35:28 — ⚔ Archer Rush
37 1,448 12:29 26:54 — ⚔ M@A into Towers
34 1,341 14:44 22:47 — ⛏ Fast Castle
31 1,240 14:26 18:02 33:34 ⛏ Fast Castle
28 1,117 24:36 35:51 — ⚔ Towers FC
27 1,059 27:33 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
19,475 12,805 9,095 1,800 43,175 46,646
11,325 9,193 2,065 1,920 24,503 24,647
6,175 6,814 1,405 1,365 15,759 16,597
4,550 5,702 3,425 1,625 15,302 15,103
6,925 5,664 700 1,325 14,614 15,860
4,900 4,755 50 500 10,205 11,061
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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