AoeStats
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Arena

509920268Analyzed
3v3 RM · 2d ago on Sep 28, 2026· 56m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Britons · France
832
+10
🇩🇪 Saxons · Germany
625
+18
🇮🇹 Slavs · Italy
619
+20
🇺🇸 Varangians · United States
711
-17
🇵🇪 Spanish · Peru
681
-16
🇹🇷 Teutons · Türkiye
664
-15
Player eAPM Actions Feudal Castle Imperial Opening
19 1,068 13:07 23:41 39:12 ⚔ Archer Rush
16 892 10:37 19:04 33:49 ⛏ Fast Castle
15 835 13:23 28:19 47:38 ⚔ Archers into Skirms
12 698 10:52 20:05 39:41 ⛏ Fast Castle
10 551 12:20 19:24 39:17 ⛏ Fast Castle
10 579 15:36 21:43 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,775 18,895 17,980 5,550 71,200 74,746
23,295 25,500 12,980 2,025 63,800 81,154
23,555 23,440 11,335 2,165 60,495 64,696
14,075 11,360 10,255 2,150 37,840 44,211
19,560 6,870 9,190 2,050 37,670 49,549
10,460 14,130 3,765 2,475 30,830 40,959
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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