AoeStats
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Arena

510174737Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 11m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Bohemians · Belgium
737
+14
🇬🇷 Danes · Greece
735
+14
🇩🇰 Danes · Denmark
649
+18
🇪🇸 Vietnamese · Spain
600
+19
🇺🇸 Khmer · United States
735
-18
🇦🇷 Dravidians · Argentina
728
-18
🇨🇱 Britons · Chile
674
-16
🇮🇳 Teutons · India
614
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 341 — — — ⚔ Drush
24 268 — — —
14 161 — — —
12 137 — — —
11 124 — — —
7 78 — — —
2 23 — — —
1 16 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,650 475 50 0 3,175 3,236
2,200 300 50 0 2,550 3,009
1,350 800 190 0 2,340 2,227
1,600 650 0 0 2,250 2,888
1,500 450 50 0 2,000 2,470
1,500 450 50 0 2,000 2,183
200 50 0 0 250 201
0 0 0 0 0 150
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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