AoeStats
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Arena

510521196Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 41m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Danes · China
846
+13
🇯🇵 Saxons · Japan
763
+16
🇨🇳 Turks · China
748
+17
🇨🇳 Teutons · China
734
+17
🇨🇳 Spanish · China
792
-17
🇨🇿 Byzantines · Czechia
764
-16
🇹🇷 Britons · Türkiye
761
-16
🇹🇷 Khmer · Türkiye
736
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 1,201 10:16 14:12 28:57 ⛏ Fast Castle
26 1,071 11:00 14:35 33:59 ⛏ Fast Castle
22 906 12:12 16:19 31:12 ⛏ Fast Castle
20 828 13:48 18:52 34:44 ⛏ Fast Castle
20 818 17:04 21:50 35:24 ⚔ M@A FC
18 726 11:20 18:36 41:05 ⛏ Fast Castle
17 700 13:31 18:28 23:04 ◆ FC into Fast Imp
14 568 11:33 18:30 34:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,050 13,862 11,080 4,200 51,192 58,254
16,015 13,110 6,280 2,540 37,945 45,995
13,275 11,645 7,255 3,500 35,675 42,661
15,025 11,240 6,745 2,300 35,310 44,365
15,315 7,690 8,440 3,670 35,115 40,745
14,025 13,075 5,975 750 33,825 40,945
13,120 8,725 4,245 1,500 27,590 29,651
11,930 5,125 5,600 1,465 24,120 28,443
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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