AoeStats
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Nomad

509281208Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 73m 16s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Spanish · Peru
1007
+17
🇦🇷 Britons · Argentina
1004
+17
🇨🇳 Vietnamese · China
991
+18
🇵🇱 Varangians · Poland
987
+18
🇨🇦 Varangians · Canada
1146
-22
🇨🇦 Franks · Canada
1082
-20
🇨🇦 Danes · Canada
994
-16
🇨🇦 Spanish · Canada
892
-12
Player eAPM Actions Feudal Castle Imperial Opening
43 3,141 13:41 19:46 39:59 ⛏ Fish Boom FC
32 2,320 16:39 21:32 45:31 ⛏ Fish Boom FC
32 2,370 14:53 21:22 36:00 ⛏ Fish Boom FC
31 2,297 15:42 20:27 37:27 ⛏ Fish Boom into Fire Galleys FC
27 1,975 13:05 26:16 43:33 ⚔ Scout Rush
26 1,879 15:52 27:47 49:48 ⚔ Fish Boom into M@A into Fire Galleys
17 1,254 13:46 24:25 40:30 ⚔ M@A FC into Archers
15 1,074 20:15 27:06 49:40 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
40,350 38,167 27,820 3,195 109,532 118,183
41,580 25,850 30,715 2,450 100,595 117,133
32,580 22,909 27,790 1,800 85,079 89,182
28,595 29,880 17,605 4,200 80,280 84,323
32,235 22,783 9,585 7,950 72,553 78,051
20,895 25,734 14,090 6,170 66,889 91,772
22,170 23,205 5,535 1,050 51,960 59,629
23,635 14,330 5,550 3,750 47,265 54,962
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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