AoeStats
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Black Forest

509742442Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 61m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
50 3,088 12:16 21:33 43:13
41 2,519 11:51 16:31 35:52 ⛏ Fast Castle
40 2,481 13:33 27:06 43:00 ⚔ Scout Rush
30 1,876 13:31 20:04 37:01 ⚔ FC into Archers
27 1,683 18:16 29:18 42:45 ⚔ Champi Rush
20 1,212 13:26 17:14 34:19 ⛏ Fast Castle
17 1,038 12:23 19:03 37:02 ⛏ Fast Castle
13 784 15:37 21:01 35:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,350 22,950 27,550 2,820 84,670 104,710
41,585 25,010 11,180 2,155 79,930 108,331
31,170 28,133 11,610 2,640 73,553 80,079
31,055 17,241 22,020 1,930 72,246 75,468
23,990 16,413 16,325 2,150 58,878 75,136
24,075 17,670 11,520 3,235 56,500 66,371
22,920 17,364 10,075 2,120 52,479 59,689
13,805 15,127 6,735 3,865 39,532 44,116
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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