AoeStats
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Pilgrims

509212872Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 63m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1278
+11
🇨🇳 Malians · China
1212
+13
🇬🇧 Khmer · United Kingdom
1140
+16
🇺🇸 Sicilians · United States
1095
+19
🇨🇴 Danes · Colombia
1184
-16
🇧🇷 Wu · Brazil
1180
-16
🇦🇷 Maya · Argentina
1138
-14
🇪🇸 Saxons · Spain
1107
-13
Player eAPM Actions Feudal Castle Imperial Opening
54 3,394 11:11 20:39 35:46 ⛏ Fish Boom into Fire Galleys into Galleys FC
46 2,884 10:50 23:10 33:10 ⛏ Fish Boom into Galleys FC
46 2,935 10:37 14:58 33:45 ⛏ Fish Boom FC
39 2,451 13:20 21:35 34:09 ⛏ Fish Boom into Fire Galleys FC
37 2,327 15:47 19:41 34:46 ⛏ Fish Boom FC
32 2,004 13:11 33:06 — ⚔ Fish Boom into M@A into Towers into Galleys into Archers
30 1,921 10:25 19:42 37:47 ⛏ Fish Boom into Galleys FC
21 1,318 14:33 30:51 61:12 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
50,950 24,315 23,495 2,495 101,255 115,719
44,565 24,036 18,465 4,710 91,776 101,973
32,465 37,458 15,770 2,850 88,543 94,011
30,225 43,061 5,780 3,325 82,391 92,004
17,950 30,882 16,025 3,245 68,102 74,237
22,825 27,280 10,415 4,035 64,555 68,322
26,740 28,970 6,315 2,250 64,275 65,070
13,815 10,633 3,545 2,425 30,418 31,481
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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