AoeStats
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Arena

508969181Analyzed
3v3 RM · 8d ago on Sep 24, 2026· 27m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Burgundians · Argentina
1157
+14
🇪🇸 Danes · Spain
1120
+15
🇧🇷 Franks · Brazil
1089
+17
🇨🇴 Lithuanians · Colombia
1126
-16
🇫🇮 Varangians · Finland
1090
-15
🇫🇮 Malay · Finland
1089
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 1,187 11:36 15:46 — ⛏ Fast Castle
40 1,100 11:00 24:01 — ⛏ Fast Castle
34 939 10:46 14:26 — ⛏ Fast Castle
29 794 10:05 14:18 — ⛏ Fast Castle
16 429 9:11 15:26 — ⛏ Fast Castle
15 401 12:43 16:54 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,750 4,600 2,270 0 15,620 16,022
6,710 3,805 1,650 1,500 13,665 14,404
5,200 5,735 2,685 0 13,620 14,410
5,435 4,435 2,160 0 12,030 14,111
4,910 4,307 405 300 9,922 11,157
3,550 2,521 355 855 7,281 7,733
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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