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Nomad

508710656Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 47m 4s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Burgundians · Finland
1228
+17
🇨🇿 Malians · Czechia
1227
+17
🇺🇸 Varangians · United States
1224
+17
🇹🇷 Celts · Türkiye
1204
+18
🇦🇷 Spanish · Argentina
1445
-24
🇨🇴 Mongols · Colombia
1271
-18
🇨🇱 Italians · Chile
1187
-15
🇪🇸 Danes · Spain
1116
-12
Player eAPM Actions Feudal Castle Imperial Opening
64 3,019 12:30 18:52 31:37 ⛏ Fish Boom FC
51 2,378 14:13 23:13 38:18 ⛏ Fish Boom into Galleys FC
35 1,658 15:21 20:52 — ⛏ Fish Boom FC
28 1,341 12:28 17:13 37:49 ⛏ Fish Boom FC
25 1,199 12:47 20:22 35:21 ⛏ Fish Boom into Fire Galleys into Galleys FC
24 1,116 12:52 18:47 — ⛏ Fish Boom
22 1,027 15:29 22:59 36:18 ⛏ Fish Boom FC
20 922 17:25 26:22 43:21 ⚔ Fish Boom into Archers into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
26,515 20,605 16,555 1,600 65,275 74,637
22,145 17,540 6,455 1,750 47,890 51,130
11,200 17,210 12,725 4,300 45,435 49,561
19,635 14,975 6,795 1,600 43,005 47,658
15,555 12,631 4,720 1,660 34,566 37,287
15,675 10,145 6,275 1,700 33,795 47,167
12,525 13,085 2,320 2,800 30,730 35,138
9,475 9,855 6,020 2,400 27,750 33,387
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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