AoeStats
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African Clearing

510520365Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 59m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1021
+16
🇹🇷 Ethiopians · Türkiye
1000
+17
🇳🇱 Saxons · Netherlands
959
+33
🇸🇪 Poles · Sweden
920
+20
🇨🇦 Danes · Canada
1085
-21
🇹🇼 Vietnamese · Taiwan
1046
-19
🇧🇷 Saxons · Brazil
1012
-18
🇧🇷 Ethiopians · Brazil
923
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 2,633 19:18 28:56 — ⛏ Fast Castle
28 1,651 16:21 22:09 47:32 ⚔ FC into Scouts
25 1,459 13:48 18:38 34:00 ⛏ Fast Castle
22 1,304 17:55 22:31 45:15 ⛏ Fast Castle
22 1,284 13:49 20:49 40:58 ⚔ Towers FC into Archers
20 1,153 14:29 21:19 46:38 ⚔ FC into Archers
20 1,196 14:36 19:06 42:11 ⛏ Fast Castle
17 1,016 15:22 24:28 49:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,900 24,135 23,370 3,550 92,955 106,106
30,015 26,656 13,315 4,200 74,186 76,588
30,375 12,630 14,380 2,625 60,010 77,740
17,880 20,300 9,570 3,285 51,035 61,659
23,055 17,153 7,510 1,885 49,603 72,698
15,730 15,278 8,250 2,450 41,708 45,952
14,200 15,330 6,530 2,700 38,760 40,986
11,110 10,480 4,900 1,340 27,830 28,644
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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