AoeStats
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Arena

509053363Analyzed
4v4 RM · 8d ago on Sep 25, 2026· 45m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1088
+16
🇵🇱 Turks · Poland
1086
+16
🇨🇳 Jurchens · China
1077
+16
🇦🇷 Franks · Argentina
1051
+17
🇹🇼 Saxons · Taiwan
1135
-18
🇹🇼 Muisca · Taiwan
1091
-17
🇹🇼 Teutons · Taiwan
1054
-15
🇹🇼 Varangians · Taiwan
1049
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 1,658 9:59 17:32 38:26 ⛏ Fast Castle
35 1,598 11:26 16:08 32:17 ⛏ Fast Castle
33 1,472 11:13 15:45 31:05 ⛏ Fast Castle
30 1,335 8:48 22:46 — ⛏ Fast Castle
28 1,276 12:26 16:30 30:58 ⛏ Fast Castle
26 1,154 11:19 15:20 32:19 ⛏ Fast Castle
25 1,115 11:01 15:19 29:38 ⛏ Fast Castle
25 1,146 11:28 15:39 35:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,145 10,475 15,745 1,500 61,865 69,764
27,155 14,220 8,205 2,800 52,380 58,622
19,515 16,690 11,235 4,840 52,280 71,306
20,670 15,585 10,470 1,255 47,980 55,365
21,120 13,033 8,545 1,075 43,773 57,791
12,400 14,355 9,725 2,150 38,630 41,934
13,845 10,930 2,995 2,260 30,030 44,451
8,325 14,835 4,850 1,595 29,605 49,342
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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