AoeStats
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MegaRandom

509999253Analyzed
4v4 RM · 5d ago on Sep 29, 2026· 52m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1306
+11
1142
+17
🇨🇳 Britons · China
1009
+23
🇨🇳 Sicilians · China
973
+25
🇦🇷 Varangians · Argentina
1187
-20
🇦🇷 Persians · Argentina
1173
-19
🇺🇸 Saxons · United States
1162
-19
🇺🇸 Britons · United States
1138
-18
Player eAPM Actions Feudal Castle Imperial Opening
56 2,949 11:49 16:56 40:54 ⛏ Fast Castle
36 1,902 10:50 15:24 37:53 ⛏ Fast Castle
36 1,891 10:57 21:11 48:00 ⚔ Scout Rush
28 1,470 12:13 17:02 38:20 ⛏ Fast Castle
27 1,433 9:53 20:17 41:25 ⛏ Fast Castle
27 1,428 10:56 17:58 37:04 ⛏ Fast Castle
23 1,239 12:44 27:34 38:52 ⚔ M@A into Archers
20 1,060 13:20 21:37 44:56 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
28,505 21,351 11,165 5,050 66,071 74,714
24,615 9,637 21,200 2,450 57,902 59,539
21,930 19,136 7,560 5,320 53,946 61,225
25,170 14,540 10,350 2,250 52,310 55,052
16,090 18,635 10,095 865 45,685 49,259
20,895 15,380 5,555 2,975 44,805 54,166
20,105 9,660 9,250 4,200 43,215 48,052
14,140 14,377 10,585 2,320 41,422 42,111
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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