AoeStats
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African Clearing

510812349Analyzed
4v4 RM · 2h ago on Oct 2, 2026· 54m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇷 Varangians · Croatia
1573
+13
🇧🇦 Saxons · Bosnia & Herzegovina
1520
+15
🇭🇷 Spanish · Croatia
1479
+17
🇸🇮 Persians · Slovenia
1476
+18
🇺🇸 Varangians · United States
1540
-17
🇵🇰 Berbers · Pakistan
1536
-17
🇹🇼 Saxons · Taiwan
1482
-15
🇨🇴 Malians · Colombia
1469
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 2,809 12:55 16:53 38:58 ⚔ FC into Archers
44 2,406 13:03 17:01 36:29 ⛏ Fast Castle
44 2,401 13:23 17:34 38:42 ⛏ Fast Castle
44 2,432 13:43 17:34 36:42 ⛏ Fast Castle
43 2,348 12:21 18:06 42:49 ⛏ Fast Castle
43 2,343 14:05 18:44 — ⛏ Fast Castle
33 1,795 11:35 25:19 41:42 ⚔ Fish Boom into Scouts into Galleys
26 1,419 11:58 17:08 30:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,540 18,005 24,105 1,900 87,550 91,614
35,675 19,112 16,060 7,400 78,247 84,384
31,335 19,846 20,890 3,850 75,921 80,146
29,445 19,661 14,160 3,750 67,016 80,571
18,975 23,390 18,220 4,750 65,335 67,154
19,880 21,857 13,325 1,950 57,012 59,948
17,060 22,050 7,555 4,305 50,970 53,538
12,200 7,692 1,885 3,735 25,512 29,249
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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