AoeStats
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Nomad

510563652Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 16m 48s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mongols · France
1515
+15
🇹🇼 Danes · Taiwan
1514
+15
🇺🇸 Turks · United States
1499
+16
🇺🇸 Varangians · United States
1490
+16
🇭🇰 Danes · Hong Kong SAR China
1527
-17
🇰🇷 Britons · South Korea
1526
-17
🇰🇷 Malians · South Korea
1481
-15
🇨🇳 Persians · China
1440
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 843 11:25 — — ⛏ Fish Boom into Fire Galleys
45 752 14:36 — — ⛏ Fish Boom
35 580 12:44 — — ⛏ Fish Boom
32 531 13:34 — — ⛏ Fish Boom FC
32 535 14:04 — — ⛏ Fish Boom FC
27 454 14:42 — — ⛏ Fish Boom FC
23 386 12:29 — — ⛏ Fish Boom FC
22 378 15:32 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
2,650 4,012 850 100 7,612 7,031
2,650 3,550 455 100 6,755 7,148
2,800 3,203 250 100 6,353 6,493
3,025 2,500 320 100 5,945 5,757
2,350 2,925 190 100 5,565 6,317
2,900 2,196 250 100 5,446 5,807
2,350 2,503 50 100 5,003 5,572
2,550 2,100 250 100 5,000 4,903
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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