AoeStats
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Pilgrims

509879702Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 52m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1541
+14
🇦🇷 Italians · Argentina
1500
+15
🇨🇴 Varangians · Colombia
1486
+16
🇺🇸 Berbers · United States
1358
+20
🇹🇼 Danes · Taiwan
1571
-20
🇹🇼 Varangians · Taiwan
1502
-17
🇭🇰 Dravidians · Hong Kong SAR China
1432
-14
🇦🇺 Armenians · Australia
1426
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 2,527 12:29 17:23 — ⛏ Fish Boom FC
45 2,361 11:06 15:16 33:17 ⛏ Fish Boom FC
45 2,325 10:54 20:39 36:16 ⛏ Fish Boom FC
44 2,287 10:36 19:52 35:23 ⛏ Fish Boom FC
34 1,790 11:28 15:16 33:50 ⛏ Fish Boom FC
34 1,757 10:15 14:40 26:31 ⛏ Fish Boom FC
22 1,125 11:08 15:36 — ⛏ Fish Boom FC
20 1,058 11:52 20:13 38:53 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
35,300 24,492 13,540 2,900 76,232 80,045
28,755 24,181 16,125 3,950 73,011 80,546
33,470 17,065 17,895 3,000 71,430 78,671
23,090 17,865 14,095 1,605 56,655 63,761
14,450 15,545 8,825 3,750 42,570 46,757
10,200 13,925 5,180 2,605 31,910 31,631
9,330 10,585 2,380 4,140 26,435 27,915
6,190 9,712 2,595 3,350 21,847 23,379
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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