AoeStats
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Arena

509820493Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 79m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Bohemians · Colombia
607
+11
🇵🇪 Vietnamese · Peru
565
+13
🇵🇪 Danes · Peru
541
+14
🇲🇽 Khmer · Mexico
540
+14
🇧🇷 Saxons · Brazil
589
-16
🇳🇱 Britons · Netherlands
490
-13
🇨🇴 Khmer · Colombia
468
-12
🇧🇷 Vikings · Brazil
443
-11
Player eAPM Actions Feudal Castle Imperial Opening
26 2,058 12:38 20:05 51:09 ⛏ Fast Castle
15 1,216 12:07 22:39 34:49 ⚔ Skirms into Archers
14 1,081 10:33 23:26 34:22 ⛏ Fast Castle
14 1,113 10:41 27:14 38:33 ⚔ Archer Rush
13 1,058 12:43 30:39 43:03 ⚔ Skirms into Archers
13 1,019 11:19 27:54 42:12
12 947 10:57 22:16 45:38 ⚔ Towers FC into Archers
12 953 11:04 19:34 28:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,330 40,330 29,360 3,935 99,955 109,831
28,775 32,216 25,815 1,850 88,656 115,310
26,225 27,905 24,210 4,435 82,775 135,800
26,855 23,225 20,290 2,800 73,170 88,428
21,555 25,455 14,180 3,455 64,645 68,703
27,890 18,215 14,800 3,450 64,355 88,744
19,745 14,055 10,260 2,010 46,070 50,568
12,315 10,105 6,300 1,775 30,495 31,499
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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