AoeStats
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Baltic

510435039Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 28m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Saxons · Colombia
1159
+14
🇨🇦 Mongols · Canada
1125
+16
🇺🇾 Varangians · Uruguay
1153
-16
🇨🇳 Mongols · China
1084
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 1,586 11:34 19:23 — ⛏ Fast Castle
29 819 9:03 19:12 — ⛏ Fish Boom into Fire Galleys FC
27 771 10:31 19:42 — ⚔ Fish Boom into M@A
15 414 11:55 — — ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
5,475 6,747 2,580 200 15,002 16,836
6,050 6,508 1,555 200 14,313 14,946
5,630 4,537 1,205 575 11,947 11,729
1,925 2,104 185 0 4,214 5,497
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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