AoeStats
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Lombardia

508772771Analyzed
2v2 RM · 9d ago on Sep 24, 2026· 57m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Mongols · Canada
1099
+12
🇨🇦 Saxons · Canada
1022
+16
🇨🇦 Japanese · Canada
1030
-15
🇵🇪 Varangians · Peru
1001
-13
Player eAPM Actions Feudal Castle Imperial Opening
85 4,892 8:53 21:37 41:17 ⚔ Scout Rush
45 2,567 10:32 14:33 49:22 ⛏ Fast Castle
43 2,442 11:13 21:34 55:49 ⚔ M@A into Skirms
19 1,108 9:25 33:44 —

Resources

Player Food Wood Gold Stone Spent Collected
26,280 16,015 20,625 2,350 65,270 71,350
29,230 21,013 12,125 2,255 64,623 70,928
21,940 13,197 6,840 1,830 43,807 49,612
11,075 10,155 3,080 0 24,310 25,377
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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