AoeStats
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Black Forest

509277154Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 75m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Dravidians · United States
1032
+15
🇲🇽 Danes · Mexico
1003
+16
🇨🇳 Saxons · China
948
+18
🇺🇸 Khmer · United States
756
+26
🇲🇽 Danes · Mexico
1113
-23
🇲🇽 Vietnamese · Mexico
1022
-29
🇲🇽 Mongols · Mexico
989
-19
🇲🇽 Magyars · Mexico
851
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 2,905 13:17 19:23 30:43 ⛏ Fast Castle
37 2,774 12:12 18:37 32:01 ⛏ Fast Castle
34 2,594 11:42 15:28 32:33 ⛏ Fast Castle
27 2,049 13:09 18:22 35:52 ⛏ Fast Castle
25 1,892 11:38 18:16 — ⛏ Fast Castle
21 1,580 12:41 21:17 39:31 ⛏ Fast Castle
16 1,226 12:07 20:02 29:30 ⛏ Fast Castle
13 948 10:33 22:31 42:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
57,510 39,823 38,710 4,050 140,093 165,127
60,700 36,050 26,510 6,055 129,315 186,749
67,235 33,725 18,260 3,130 122,350 144,096
35,250 49,160 21,875 3,755 110,040 129,248
42,125 34,330 24,860 1,395 102,710 110,510
19,440 26,035 14,670 5,075 65,220 88,000
17,730 22,445 3,030 2,335 45,540 71,247
18,335 19,235 3,745 805 42,120 51,923
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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