AoeStats
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Fortress

509945207Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 48m 1s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Mongols · Switzerland
1120
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1115
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1072
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1067
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1108
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🇬🇷 Magyars · Greece
1083
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🇬🇧 Huns · United Kingdom
1078
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🇪🇸 Saxons · Spain
1059
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Player eAPM Actions Feudal Castle Imperial Opening
36 1,730 9:04 12:41 26:10 ⛏ Fast Castle
32 1,524 7:28 11:25 27:45 ⛏ Fast Castle
29 1,388 6:41 11:44 24:53 ⛏ Fast Castle
29 1,402 7:34 11:44 29:07 ⛏ Fast Castle
24 1,142 6:55 11:35 34:28 ⛏ Fast Castle
23 1,081 9:24 13:04 28:29 ⛏ Fast Castle
18 854 7:00 11:12 30:41 ⛏ Fast Castle
15 718 6:23 14:45 27:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,205 21,485 11,470 1,700 72,860 89,384
K
36,465 14,440 17,345 240 68,490 80,282
33,890 18,213 12,410 2,900 67,413 71,973
32,740 17,190 10,815 4,900 65,645 83,771
21,420 25,780 14,295 3,465 64,960 81,782
21,640 20,675 13,900 4,465 60,680 66,237
18,650 20,795 13,785 1,790 55,020 63,329
15,030 10,783 8,770 1,955 36,538 40,773
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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