AoeStats
← K

Fortress

509712362Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 1m 17s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
1138
+15
🇺🇸 Varangians · United States
1137
+15
🇬🇧 Huns · United Kingdom
1109
+16
🇨🇦 Malians · Canada
1079
+18
🇹🇷 Persians · Türkiye
1122
-16
🇪🇸 Romans · Spain
1109
-16
🇩🇪 Varangians · Germany
1108
-16
🇺🇸 Byzantines · United States
1107
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 41 — — —
27 35 — — —
25 32 — — —
24 31 — — —
23 30 — — —
23 29 — — —
17 22 — — —
12 16 — — —

Resources

Player Food Wood Gold Stone Spent Collected
200 200 0 0 400 250
200 100 0 0 300 25
0 300 0 0 300 295
50 200 0 0 250 80
0 200 0 0 200 73
K
100 100 0 0 200 20
150 0 0 0 150 0
50 0 0 0 50 90
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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