AoeStats
← PaulTschigerillo

Fortress

510114983Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 30m 6s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Muisca · Hong Kong SAR China
1311
+11
🇭🇰 Wei · Hong Kong SAR China
1248
+13
🇩🇪 Saxons · Germany
1191
-12
🇩🇪 Danes · Germany
1190
-12
Player eAPM Actions Feudal Castle Imperial Opening
28 837 8:01 11:35 16:43 ◆ FC into Fast Imp
25 760 6:58 13:45 — ⛏ Fast Castle
22 671 7:33 11:16 — ⛏ Fast Castle
19 571 7:40 11:38 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,150 8,345 3,615 300 23,410 25,551
10,830 7,155 2,320 1,260 21,565 25,700
10,990 4,310 3,235 100 18,635 23,158
6,480 4,125 5,005 200 15,810 18,413
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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