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Fortress

509767432Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 20m 30s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Italians · Canada
1328
+14
🇨🇱 Saracens · Chile
1264
+16
🇨🇳 Japanese · China
1229
+17
🇹🇼 Danes · Taiwan
1223
+18
🇲🇽 Maya · Mexico
1320
-18
🇲🇽 Saxons · Mexico
1263
-16
🇺🇸 Bohemians · United States
1255
-16
🇲🇽 Goths · Mexico
1243
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 702 8:59 12:53 — ⛏ Fast Castle
27 549 8:03 11:43 — ⛏ Fast Castle
24 492 7:39 11:47 — ⛏ Fast Castle
23 470 6:15 11:35 — ⛏ Fast Castle
22 441 8:09 12:20 — ⛏ Fast Castle
21 434 9:33 13:28 — ⛏ Fast Castle
21 437 7:29 11:49 — ⛏ Fast Castle
17 356 6:52 11:45 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,125 4,368 655 1,110 11,258 11,624
6,025 4,250 580 200 11,055 12,520
5,425 4,915 355 300 10,995 12,015
4,850 4,988 200 300 10,338 12,082
5,325 4,320 200 300 10,145 12,215
4,450 3,590 795 300 9,135 9,801
4,720 2,665 1,475 0 8,860 11,052
3,820 3,415 250 250 7,735 11,209
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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