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Lombardia

509697866Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 61m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Magyars · Germany
1325
+12
🇩🇪 Mongols · Germany
1281
+14
🇺🇸 Bohemians · United States
1255
+15
🇩🇪 Hindustanis · Germany
1130
+19
🇨🇭 Varangians · Switzerland
1268
-17
🇨🇭 Danes · Switzerland
1255
-16
🇨🇭 Britons · Switzerland
1218
-15
🇨🇭 Italians · Switzerland
1155
-12
Player eAPM Actions Feudal Castle Imperial Opening
50 3,074 10:09 20:18 40:08 ⚔ Scout Rush
39 2,401 8:57 18:30 34:37 ⚔ Scout Rush
36 2,258 11:56 15:52 32:29 ⛏ Fast Castle
29 1,801 9:15 21:26 33:46 ⚔ Scout Rush
27 1,703 10:56 15:06 34:38 ⛏ Fast Castle
24 1,510 11:01 15:49 34:52 ⛏ Fast Castle
19 1,183 10:52 15:07 30:36 ⛏ Fast Castle
14 894 12:56 24:30 43:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,640 28,045 26,120 1,630 101,435 111,394
39,395 21,696 33,105 5,080 99,276 117,786
24,135 35,051 18,475 5,305 82,966 97,525
22,435 28,235 23,880 6,855 81,405 117,507
32,245 17,307 25,570 2,345 77,467 82,818
34,715 16,823 11,710 3,515 66,763 83,503
17,820 20,957 19,010 2,215 60,002 73,374
17,980 20,410 11,595 2,335 52,320 60,135
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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