AoeStats
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Nomad

509498633Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 50m 48s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
1274
+16
🇨🇳 Danes · China
1251
+17
🇺🇸 Spanish · United States
1244
+17
🇬🇧 Varangians · United Kingdom
1228
+18
🇧🇷 Huns · Brazil
1298
-18
🇺🇸 Italians · United States
1272
-17
🇧🇷 Vietnamese · Brazil
1265
-17
🇦🇷 Persians · Argentina
1257
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 1,781 13:06 20:40 34:15 ⚔ Fish Boom into Archers
35 1,756 13:08 20:18 37:25 ⛏ Fish Boom FC into Fire Galleys
32 1,618 14:41 18:48 37:31 ⛏ Fish Boom FC
31 1,572 13:45 24:06 35:57 ⛏ Fish Boom into Galleys FC
29 1,488 13:38 18:48 35:33 ⛏ Fish Boom FC
25 1,293 13:38 17:42 — ⛏ Fast Castle
22 1,125 14:27 18:31 34:03 ⛏ Fish Boom FC
20 1,002 14:35 19:24 34:00 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
45,585 18,245 22,375 3,250 89,455 95,258
26,720 20,992 8,645 4,870 61,227 67,136
13,350 19,403 12,210 4,400 49,363 53,868
19,895 12,410 9,830 1,900 44,035 45,721
16,220 13,707 9,055 3,690 42,672 47,174
13,805 15,427 8,655 2,355 40,242 46,244
10,375 16,664 8,825 4,200 40,064 45,170
11,140 10,499 3,070 2,100 26,809 30,115
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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