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Fortress

509318576Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 48m 42s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saxons · China
1188
+13
🇪🇸 Ethiopians · Spain
1150
+14
🇨🇳 Koreans · China
1106
+16
🇹🇼 Romans · Taiwan
1025
+19
🇬🇧 Poles · United Kingdom
1152
-17
🇨🇭 Mongols · Switzerland
1151
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🇦🇺 Danes · Australia
1070
-14
🇦🇺 Malians · Australia
1065
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 2,276 7:44 12:13 25:24 ⛏ Fast Castle
28 1,351 10:10 13:56 27:55 ⛏ Fast Castle
28 1,361 7:48 11:53 35:57 ⛏ Fast Castle
25 1,227 7:50 11:38 26:36 ⛏ Fast Castle
22 1,060 9:02 14:27 32:40 ⛏ Fast Castle
20 976 8:04 11:48 27:38 ⛏ Fast Castle
20 956 6:31 14:47 31:39 ⛏ Fast Castle
14 691 8:34 12:56 27:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
65,035 13,510 9,360 3,180 91,085 99,960
24,715 37,925 18,660 530 81,830 84,243
36,105 13,040 12,925 1,600 63,670 74,685
27,835 12,075 15,595 1,910 57,415 76,679
13,055 29,085 12,140 2,360 56,640 63,833
26,480 9,150 9,325 2,000 46,955 49,404
19,145 8,005 11,240 2,825 41,215 50,241
13,645 15,933 7,900 980 38,458 40,989
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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