AoeStats
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Arena

509090804Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 2m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Goths · China
1167
+14
🇨🇳 Saxons · China
1155
+15
🇰🇷 Turks · South Korea
1145
+15
🇭🇰 Byzantines · Hong Kong SAR China
1126
+16
🇨🇳 Persians · China
1203
-17
🇨🇳 Turks · China
1159
-16
🇨🇳 Varangians · China
1126
-15
🇨🇳 Spanish · China
1041
-12
Player eAPM Actions Feudal Castle Imperial Opening
91 247 — — —
55 149 — — —
52 141 — — —
42 114 — — —
34 93 — — —
33 91 — — —
32 88 — — —
30 83 — — —

Resources

Player Food Wood Gold Stone Spent Collected
500 100 0 0 600 425
350 150 0 0 500 353
350 100 0 0 450 305
50 100 0 0 150 195
150 0 0 0 150 176
100 0 0 0 100 163
50 0 0 0 50 185
50 0 0 0 50 137
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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