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Arena

509085319Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 50m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Chinese · United Kingdom
1180
+17
🇨🇳 Lithuanians · China
1149
+18
🇨🇳 Saxons · China
1136
+19
🇨🇳 Hindustanis · China
1132
+19
🇦🇺 Britons · Australia
1206
-19
🇦🇺 Danes · Australia
1206
-19
🇦🇺 Burgundians · Australia
1189
-18
🇦🇺 Saxons · Australia
1173
-17
Player eAPM Actions Feudal Castle Imperial Opening
44 2,250 11:36 15:11 30:15 ⛏ Fast Castle
40 2,036 10:34 14:51 30:45 ⛏ Fast Castle
33 1,667 10:54 15:08 30:41 ⚔ FC into Scouts
28 1,446 9:57 14:03 28:47 ⛏ Fast Castle
27 1,350 9:58 13:42 28:36 ⛏ Fast Castle
26 1,347 11:50 16:58 34:27 ⛏ Fast Castle
25 1,293 9:39 14:05 37:39 ⛏ Fast Castle
24 1,221 11:55 15:47 29:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,315 18,225 11,040 1,600 80,180 97,570
30,340 29,768 13,110 2,175 75,393 86,000
32,585 15,305 16,925 5,570 70,385 88,383
41,755 13,215 11,100 1,700 67,770 88,321
29,540 21,030 13,625 2,615 66,810 69,826
21,090 22,420 9,015 2,250 54,775 55,518
12,450 17,370 12,745 4,850 47,415 73,538
15,920 9,155 6,405 2,260 33,740 34,225
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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