AoeStats
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Arabia

510251860Analyzed
4v4 RM · 22h ago on Sep 30, 2026· 14m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Ethiopians · Argentina
1274
+12
🇦🇷 Persians · Argentina
1245
+13
🇨🇳 Khmer · China
1062
+20
🇦🇷 Spanish · Argentina
933
+24
🇬🇹 Byzantines · Guatemala
1182
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🇨🇦 Saxons · Canada
1175
-18
🇲🇽 Varangians · Mexico
1147
-17
1134
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 694 10:07 — —
41 591 11:46 — —
37 525 11:43 — — ⛏ Fast Castle
30 423 9:33 — —
21 301 11:13 — — ⛏ Fast Castle
2 23 — — —
1 15 — — —
0 1 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,350 1,355 260 125 4,090 4,211
2,650 1,085 300 0 4,035 4,243
2,200 1,405 50 0 3,655 4,547
2,300 1,060 250 0 3,610 3,482
1,710 1,695 50 0 3,455 4,167
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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