AoeStats
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Arabia

510906989Analyzed
2v2 RM · 13h ago on Oct 3, 2026· 71m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Danes · Canada
1094
+15
🇨🇦 Varangians · Canada
1087
+15
🇵🇪 Franks · Peru
1064
-15
🇵🇪 Britons · Peru
1063
-15
Player eAPM Actions Feudal Castle Imperial Opening
65 4,644 12:13 15:38 34:19 ⛏ Fast Castle
49 3,539 10:43 22:40 36:55 ⚔ Archer Rush
41 2,947 9:45 23:02 39:32 ⚔ Scout Rush
40 2,854 11:31 15:50 33:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,625 35,307 17,885 3,450 86,267 101,153
36,885 24,465 18,160 3,550 83,060 112,118
35,030 23,077 14,895 2,700 75,702 82,201
35,270 14,814 20,845 3,525 74,454 96,745
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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