AoeStats
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Arabia

510258094Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 51m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Varangians · Canada
1063
+15
🇨🇦 Danes · Canada
1006
+18
🇹🇼 Maya · Taiwan
1048
-17
🇹🇼 Franks · Taiwan
1039
-16
Player eAPM Actions Feudal Castle Imperial Opening
54 2,774 9:17 21:16 — ⚔ Archers into Skirms
42 2,131 9:32 22:35 41:42 ⚔ Scouts into Skirms
39 1,997 11:26 17:14 36:10 ⚔ FC into Skirms
35 1,778 9:51 20:05 42:29

Resources

Player Food Wood Gold Stone Spent Collected
20,135 16,295 12,315 1,735 50,480 53,364
21,635 17,010 8,465 2,900 50,010 57,840
20,070 15,140 8,460 3,550 47,220 51,224
18,220 13,351 8,890 2,290 42,751 50,821
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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