AoeStats
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Arena

510055072Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 60m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Varangians · Canada
1031
+11
🇨🇦 Danes · Canada
952
+14
🇷🇺 Bohemians · Russia
925
-13
912
-12
Player eAPM Actions Feudal Castle Imperial Opening
43 2,650 12:30 16:45 35:25 ⛏ Fast Castle
35 2,165 10:57 15:12 30:56 ⛏ Fast Castle
32 1,980 10:18 17:26 37:42 ⛏ Fast Castle
18 1,121 11:15 16:46 32:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,395 39,105 19,175 2,335 85,010 92,257
22,260 29,015 21,135 4,205 76,615 93,226
22,800 30,385 15,440 860 69,485 95,248
26,335 19,845 15,880 4,145 66,205 101,608
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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