AoeStats
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Arena

510051584Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 29m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Spanish · Taiwan
975
+17
🇪🇬 Japanese · Egypt
915
+19
🇨🇦 Varangians · Canada
1037
-19
🇨🇦 Danes · Canada
952
-17
Player eAPM Actions Feudal Castle Imperial Opening
35 1,045 9:57 14:12 — ⛏ Fast Castle
34 1,008 10:52 14:55 — ⛏ Fast Castle
31 941 12:34 16:19 — ⛏ Fast Castle
13 380 12:02 18:07 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,925 5,365 3,800 200 14,290 14,755
5,665 4,855 1,510 750 12,780 13,992
5,210 4,970 855 750 11,785 14,877
5,400 4,000 1,360 750 11,510 14,077
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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