AoeStats
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Arena

510049959Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 23m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Romans · Russia
1053
+14
🇷🇺 Mapuche · Russia
1050
+14
🇨🇦 Varangians · Canada
1053
-16
🇨🇦 Danes · Canada
964
-12
Player eAPM Actions Feudal Castle Imperial Opening
35 834 10:24 17:07 — ⛏ Fast Castle
28 673 11:09 17:34 — ⛏ Fast Castle
23 555 11:40 22:21 — ⚔ Champi Rush
22 532 10:50 15:28 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,150 3,095 1,730 0 10,975 12,583
5,075 2,755 980 675 9,485 10,325
4,360 3,575 585 750 9,270 10,307
4,535 3,483 1,130 100 9,248 10,002
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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