AoeStats
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Arena

510043903Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 41m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Varangians · Canada
1029
+13
🇨🇦 Danes · Canada
932
+17
🇭🇰 Turks · Hong Kong SAR China
958
-15
🇨🇳 Khmer · China
953
-44
Player eAPM Actions Feudal Castle Imperial Opening
47 1,941 12:13 18:08 33:22 ⛏ Fast Castle
31 1,304 9:38 14:39 32:10 ⛏ Fast Castle
27 1,105 10:51 15:10 33:52 ⛏ Fast Castle
10 427 10:50 15:52 23:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,205 14,485 9,640 2,370 47,700 57,306
16,390 11,940 7,010 3,450 38,790 43,407
19,070 8,765 5,715 2,900 36,450 42,851
4,525 2,850 1,420 110 8,905 11,439
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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