AoeStats
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Arena

510040638Analyzed
2v2 RM · 5d ago on Sep 29, 2026· 51m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Saracens · Chile
1049
+14
🇨🇱 Khmer · Chile
1042
+14
🇨🇦 Varangians · Canada
1045
-16
🇨🇦 Danes · Canada
944
-12
Player eAPM Actions Feudal Castle Imperial Opening
35 1,792 11:00 15:15 28:26 ⛏ Fast Castle
31 1,576 10:51 14:50 36:34 ⛏ Fast Castle
24 1,259 10:03 14:21 40:08 ⛏ Fast Castle
18 936 12:35 18:39 36:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,520 13,985 8,905 2,255 43,665 50,617
16,115 11,995 8,705 2,345 39,160 49,230
15,740 8,110 7,405 3,510 34,765 46,048
9,665 5,400 4,945 1,105 21,115 22,562
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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