AoeStats
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Arena

510032288Analyzed
3v3 RM · 4d ago on Sep 29, 2026· 75m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Malay · Canada
1000
+15
993
+16
🇵🇪 Vietnamese · Peru
915
+19
🇨🇦 Franks · Canada
1087
-21
🇨🇦 Danes · Canada
976
-16
🇨🇦 Saxons · Canada
882
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 3,580 11:19 15:09 31:33 ⛏ Fast Castle
31 2,367 11:30 18:08 25:30 ⛏ Fast Castle
31 2,367 10:01 14:29 36:24 ⛏ Fast Castle
27 2,066 9:08 16:21 33:08 ⛏ Fast Castle
20 1,482 11:52 17:28 48:27 ⛏ Fast Castle
12 885 10:56 19:47 52:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,890 56,200 24,345 9,090 149,525 180,823
41,045 38,160 18,375 5,650 103,230 116,651
30,810 30,326 29,315 2,915 93,366 117,007
38,785 39,175 10,465 3,000 91,425 115,238
32,385 20,625 17,550 2,425 72,985 95,698
30,210 17,285 11,305 2,150 60,950 68,112
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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