AoeStats
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Nomad

510026482Analyzed
3v3 RM · 4d ago on Sep 29, 2026· 57m 56s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bengalis · United States
1132
+13
🇨🇦 Varangians · Canada
1091
+14
🇨🇦 Italians · Canada
970
+20
🇺🇸 Mongols · United States
1114
-18
🇺🇸 Georgians · United States
1108
-18
🇺🇸 Danes · United States
944
-11
Player eAPM Actions Feudal Castle Imperial Opening
48 2,758 13:20 19:54 31:56 ⛏ Fish Boom FC
34 1,973 15:41 23:06 — ⛏ Fast Castle
32 1,879 14:56 23:40 32:20 ⛏ Fish Boom into Galleys FC
27 1,545 17:24 21:31 — ⛏ Fast Castle
24 1,393 16:50 24:02 38:06 ⛏ Fast Castle
22 1,255 16:44 24:10 40:25 ⚔ Fish Boom into Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
26,415 21,720 16,225 5,470 69,830 76,988
18,425 19,380 10,770 6,250 54,825 64,268
14,080 19,580 11,290 4,120 49,070 50,400
16,215 11,642 6,615 2,605 37,077 39,771
11,515 7,060 4,390 2,265 25,230 25,842
9,125 8,990 3,145 3,110 24,370 25,420
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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