AoeStats
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Lombardia

510230585Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 66m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
1099
+15
🇺🇸 Saxons · United States
1091
+15
🇺🇸 Bohemians · United States
1092
-16
🇺🇸 Varangians · United States
1042
-14
Player eAPM Actions Feudal Castle Imperial Opening
62 4,144 10:36 15:58 31:37 ⛏ Fast Castle
56 3,754 11:28 18:04 34:19 ⛏ Fast Castle
47 3,107 10:03 20:00 36:34 ⛏ Fast Castle
32 2,109 11:13 14:54 33:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
56,615 32,820 18,415 2,630 110,480 123,402
36,905 26,965 29,790 3,720 97,380 121,534
22,255 34,495 22,415 3,220 82,385 103,943
28,520 32,785 17,510 3,540 82,355 97,659
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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